A Walk to the Bus
A downloadable game
This game was designed in 3D and can be played on any desktop computer. This game was developed for the ILRN Game Jam 2021.
Overview of the Game/Player Instructions:
You have been living in the city of Burnsville. It is disgusting and the environment is just ‘Gross!’ Because of these conditions, you're on your way to the bus stop to leave the city to never return. Along the way, your friend, Ray, is worried about you and is asking to take time to talk with them before you leave. Ray is begging you stay and that it is not as bad as you think. You get on the bus to leave but wait...you wake back up again in your apartment from earlier in the morning? But how?
In this game, we wanted to show that climate actions do not have to be big in order to show changes in your environment while encompassing UN Goal 13 for climate action. This game is aimed at showing that simple tasks that can be performed on your way to your end goal can affect the environment around you. As you play this game, you will notice the subtle changes that are taking place around you. Climate action does not have to be big, it's the little tasks that help inspire the others to take action on the climate as well!
To move about the world:
Pane Camera: Move your mouse around
Move: WASD key
Interact with UI: Left Mouse Button
Developers:
Matthias Niedertscheider (University of Applied Sciences BFI Vienna)
Khang Jer Pang (University College Dublin)
Nicolo Allado (George Mason University)
Katarena Jarrell (Unity College)
Mikial Jonas (University of Westminster)
Becca Malcom (Northeastern University)
Credits
Models
Door by Jan Fidler
Phone by float3D
City by Gnome's Artworks
UI by Landan Lloyd
Clipboard by cookiepopworks.com
Cola Can by YGS Assets
Other Trash by BlankfaceStanislav
Bedroom furniture by Night Forest
Fences by Broken Vector
Light switch by Ferocious Industries
Grafitti by Guetto Games
Park by Polygon-Park
Car by art georg
Sink and toilet by Deployer
Bike by Sirik
Recycling bins by SpaceZeta
Bus by LB3D
Kitchen by Fractured Brain Studios
Other furniture by OneProgram's
Washing machine by South Studios
Kitchen props by Jake Sullivan
Sound Effects
Glass pickup/throw by Anton
Can pickup/throw by cower
Plastic bottle pickup/throw by 16FPanskaLipovska_Katerina
Switch flick by MastersDisaster
Pen signing by florianreichelt
Water flowing by BurghRecords
Phone vibration by lartti
Door opening by qubodup
Music
Wind of Hope by Mikael Manvelyan
Down To the Wire by Lance Conrad
Textures
Wooden floor by Casual2D
Bathroom floor by randomze
Status | Released |
Release date | May 13, 2021 |
Authors | wxtornadokat, OneThatEatYou, MN-Design |
Made with | Unity, Blender |
Tags | 3D, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
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